Publication

Teaching industrial ecology and environmental management in Second Life

Reid Lifset and 3 other contributors

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    Abstract

    Second Life is a virtual, open-access, and user-generated environment that has served as a platform for hosting everything from rock concerts to scientific conferences. Many institutions have also used Second Life as an educational tool, for example by, showcasing scientific exhibits or embedding video and images for learning purposes. Here we discuss the creation and use of an interactive, virtual industrial facility - the Elihu Paper Company - as a way to complement a traditional facility tours in a course in industrial environmental management. Virtual facilities offer a number of educational advantages over real-life ones: they are always open and available for tours, they can be accessed instantaneously from anywhere where there is an adequate Internet connection, and most importantly, tours and embedded information can be tailored to specific educational objectives. Our experience in using Elihu Paper as a formal facility visit for the past several years shows that students had significantly more time than usual to ask questions, could and did explore the facility independently, and were still able to produce facility reports that fulfilled the educational objectives of the visits, including mapping material flows and explaining pollution prevention and sustainability opportunities. (C) 2011 Elsevier Ltd. All rights reserved.