Overview
Identify and execute opportunities to incorporate climate change content into instructional technologies, devices and software products, including video games and educational simulations such as SimCityTM.
Participants | Objectives
Participants
Jaclyn Brown
Catherine Cunningham
Leo Elshof
Tom Failla
Thea Hayes
Benjamin Hill
Andrew Huemmler
Karin Jakubowski
Marty Krasney
Clayt Lauter
Frank Niepold
Stephen Nodvin
Stuart Price
Robert Sibley
Frederick Stoss
Timothy Weiskel
Joe Witte
Objective
- Target products. Ensure that the products reach across a range of interest and skill levels. We now have much more ability to narrowcast to reach different youth segments than when Sesame Street became a core educational media outlet for addressing literacy broadly and we should exploit this capability.
- Desktop climate simulations. Reach out to IBM, Apple, Dell and other original equipment manufacturers to explore bundling of simplified climate change simulation models (General Circulation Models) or other climate change-related tools into the educational versions of their products. Use these platforms to expand opportunities for “citizen-science” and experiential engagement. One focus could be teaching how simulation models are calibrated in relation to real-world empirical observations and inviting users to enter local measurements into their program.



1 comment
April 6th, 2007 at 2:20 pm
Richard Jordan
What are instructional technological devices??
Richard Jordan